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Looking back at the history of successful game companies, they didn't produce games as a one-time service.
They knew that establishing a game world and sharing a common value with users was the greatest added value that game studios could create. Some close examples are ‘Clash of Clans’, ‘Angry Birds’, and ‘League of Legends’.
These companies developed their original content based on their games and applied it to various media such as movies, merchandise, and animations.
However, such long-term attempts in a p2e-based environment are still insufficient.
Pomerium has a clear vision for this scalability.
We will continue to produce game services and extended content based on this vision without losing sight of it. You can see the traces of our efforts to communicate with users through the link below.